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I think the majority of the complaints about the Mass Effect ending were primarily that you only had three real endings to choose from when the developers promoted this idea that your choices from the previous games could lead to vastly different outcomes. It was like a choose your own adventure with only three endings instead of dozens.

Personally I really liked the synthesis ending but I'm a big dweeb for AI and robotics so that's my own crappy taste in action.

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On the one hand I'm sympathetic to the false advertising line. But on the other hand if you are going to employ writers there has to some accommodation for artistic integrity.

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The majority of complaints about the Mass Effect ending also missed the point, which is that the the plot went off the rails after the first game and never really recovered.

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I thought the writing in Mass Effect was pretty awful, with the exception of a couple of expansions packs. But if you are going to employ writers to create story lines and narration for games it's understandable why they would want to adhere to the established structure of genres like novels or films, and that includes trying to write endings that convey some artistic message. I don't think the writers wanted an upbeat finale for the trilogy and that's there was no possible ending that provided one.

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