I thought the writing in Mass Effect was pretty awful, with the exception of a couple of expansions packs. But if you are going to employ writers to create story lines and narration for games it's understandable why they would want to adhere to the established structure of genres like novels or films, and that includes trying to write e…
I thought the writing in Mass Effect was pretty awful, with the exception of a couple of expansions packs. But if you are going to employ writers to create story lines and narration for games it's understandable why they would want to adhere to the established structure of genres like novels or films, and that includes trying to write endings that convey some artistic message. I don't think the writers wanted an upbeat finale for the trilogy and that's there was no possible ending that provided one.
I thought the writing in Mass Effect was pretty awful, with the exception of a couple of expansions packs. But if you are going to employ writers to create story lines and narration for games it's understandable why they would want to adhere to the established structure of genres like novels or films, and that includes trying to write endings that convey some artistic message. I don't think the writers wanted an upbeat finale for the trilogy and that's there was no possible ending that provided one.