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this has always been the weird signature overreach of the anti-SJW contingent in the hyperpolarization of gaming.

it's not enough to simply say that progressive writing about video games is bad and misguided. that would be a fine argument! but no! the argument has to be: these people don't actually play video games and/or secretly hate video games, because anyone who truly enjoyed video games would share my opinions and preferences about them. as if gaming isn't a massive hobby with a lot of different entry points for a lot of different people with a lot of different biases, priorities, etc.

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I don't think that everyone who enjoys video games must share my opinions and preferences about them. I know plenty of people who enjoy video games who have different opinions from me, or enjoy different kinds of games from me. I know professional game designers who have different opinions and preferences from me, and that's fine.

But when a games journalist sneers at the idea that she might play games in her own time for her own amusement, or when a games journalist writes an article arguing that violent video games are breeding a generation of school shooters, or when a games journalist writes an opinion piece arguing that gamers are entitled manbaby misogynistic alt-right losers and game developers don't need to target their games at them anymore - I mean, is it wrong to take such people at their word? Such people don't really seem to be hiding their contempt for video games and the people who play them.

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It largely correlates with the sudden popular of Twine, which I suspect much of the contingent only discovered through hate playing Depression Quest. The flurry of negative Steam reviews posted on interactive fiction and visual novels in the decade since has been weird from the vantage point of someone who spent much of the decade //previous to that// playing IF because back then there was a completely different contingent of gamers within the IF community who would get angry about puzzle-less IF!

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