Soulsborne games are also not really that hard. People talk about them that way because they are almost unique in AAA gaming these days in the way that they demand focus, patience, and attention, 3 things that the last 20 years of modern gaming have stripped gamers of.
Soulsborne games are also not really that hard. People talk about them that way because they are almost unique in AAA gaming these days in the way that they demand focus, patience, and attention, 3 things that the last 20 years of modern gaming have stripped gamers of.
I haven't played a non-Nintendo console in over a decade. Breath of the Wild is about my limit for difficulty, and apparently everyone other than me 100%ed it blindfolded without touching the controller
I can definitely see an issue with too easy games. I bought some kirby game (can't remember which one) and I felt like I was watching my own let's play.
on non-Nintendo consoles the problem Eric describes is worse bc on, say, a PlayStation, you're dealing with so many big franchises that have dialed down difficulty over the years bc they're so primarily determined to be cinematic, and you break the flow of a pseudo-movie if you make the gameplay too difficult or even just too engaging at all.
Yeah, that's another thing about Soulsborne games, I don't care about the story so I don't care if I don't finish it. They're more like campfire retellings of old epics than narratives, anyway.
i do think there are a lot of bad secondary effects of Dark Souls being the modern gamer's only reference point for video game difficulty. you see this all the time on Reddit. someone will show up raging against a game they're convinced is broken bc they're having massive trouble and they just know the problem isn't them bc they "love Dark Souls." a sad state of affairs.
Soulsborne games are also not really that hard. People talk about them that way because they are almost unique in AAA gaming these days in the way that they demand focus, patience, and attention, 3 things that the last 20 years of modern gaming have stripped gamers of.
I haven't played a non-Nintendo console in over a decade. Breath of the Wild is about my limit for difficulty, and apparently everyone other than me 100%ed it blindfolded without touching the controller
I can definitely see an issue with too easy games. I bought some kirby game (can't remember which one) and I felt like I was watching my own let's play.
on non-Nintendo consoles the problem Eric describes is worse bc on, say, a PlayStation, you're dealing with so many big franchises that have dialed down difficulty over the years bc they're so primarily determined to be cinematic, and you break the flow of a pseudo-movie if you make the gameplay too difficult or even just too engaging at all.
Yeah, that's another thing about Soulsborne games, I don't care about the story so I don't care if I don't finish it. They're more like campfire retellings of old epics than narratives, anyway.
i do think there are a lot of bad secondary effects of Dark Souls being the modern gamer's only reference point for video game difficulty. you see this all the time on Reddit. someone will show up raging against a game they're convinced is broken bc they're having massive trouble and they just know the problem isn't them bc they "love Dark Souls." a sad state of affairs.